Free wearing the cape rpg pdf download
Log In. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password.
Password forgotten? Click here. Advanced Search. From Wearing the Cape Productions. Multiple File Formats. Average Rating 3 ratings. Customers Who Bought this Title also Purchased. Reviews 1. Please log in to add or reply to comments. Tom G. This is NOT the special edition of the roleplay book. It's the special edition of the novel. I thought I'd buy the roleplay : If I'd wanted the book: The kindle version costs not even one-third Update [ See All Ratings and Reviews. Browse Categories.
Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Modiphius 2d Savage Worlds. Product Type. Core Rulebooks. Non-Core Books. Icons is a proto-Fate game, written before Fate Core was published. So the dice, rules, and nomenclature are a little different. You can also add limits to powers like in Champions. Icons has the Bronze Age of comics feel whereas Wearing the Cape feels contemporary, both in the way powers are built, but in the setting material.
In the setting material, all supers, called Breakthoughs, have a common origin. Since the divergence event a worldwide blackout called Besides breakouts, you can play a robot from the future, or a hyper-intelligent, vampire dog from a parallel universe, no problem.
The setting material is very broad and accommodates a wide range of character origins. But in the core setting, the Event happened in recent history. Character creation in Wearing the Cape includes power templates called Types which cover the major archetypes of super heroes.
Wanna be a Hulk? Ajax Type. Wanna be a Superman? The Metamorph Type in particular crosses over with the other Types quite well. The rules build on Fate Core, but only a little.
High attributes grant bonuses to skills when appropriate, so a high strength grants a weapon rating to the Fight skill and an Armor Rating for defense. With characters with a high upper ceiling for their capabilities it makes sense.
It has a few more Types, and a lot more of the setting, and a very satisfying number of Breakouts. You can see the influences, but very few of these characters feel like direct analogs of properties published elsewhere. Compared to other NPC books for supers games this book is light on the villains.
Many of the NPCs are private contractors using their powers to do a job. It makes the supers feel like the live in their world instead of on top of it, a feeling often lacking in the comics. Need More NPCs? And the art is fantastic. No it's not, but I see you've found the spot now. I appreciate the excellent review. Very nice book but even on Indierevolution, the shipping costs to the UK doubles the cost of the book. Thank you for the suggestion, and you're right--it's something that really needs to be done.
Glad you enjoy the gamebook. Mr Harmon, I was wondering if there was any plan to offer a physical copy, be it hard bound or soft bound? There is a very nice hardbound edition available at wearingthecape. Not unless the game gets picked up by a larger game-publisher later; even with Kickstarter funding, miniatures-production and marketing is time-intensive work. It would sure be nice, though. There are currently no plans in the works. However, future editions for different systems Savage Worlds, Cortex Prime, etc.
And it is time to ask the perennial question: "Will this be available in POD at any point? I'm not Marion, but on the google Plus list he is working on getting a print run into stores after the kickstarter backers get theirs, as well as looking at PoD down the road At this point I'm exploring all options, and PoD is certainly one of them. But if it does happen, it won't be for awhile; currently the PDF and the hardback edition are the two options.
Id be interested in the hardback option; yes please share the link, thanks. I'd also be interested in where I can get a physical copy as the Wearing the Cape website doesn't have one. The printed edition should become available this week, at wearingthecape. Andrew S. This book is not a good rules set to build your own superhero world for using the FATE system. That is what I was hoping for when I bought it and it was a bit of a disappointment on that front.
The rules are pretty heavily interconnected with the set [ Anthony M. I loved how [ Brendan C. A fantastic book series and a great supers setting for tabletop play! Michael H. I've played numerous instances of Fate campaigns, coming across some interesting Fate Worlds.
My group was becoming powerful enough that a Supers campaign just made sense. I saw this a few months ago, noted the price and thought it would come down lik [ Christian F.
When I had trouble downloading the game, the creator responded quickly to get me my copy I kickstarted. He always responded quickly and checked in until I was satisfied. See All Ratings and Reviews. Browse Categories. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Modiphius 2d Savage Worlds.
Product Type. Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates. Publisher Resources. Synonyms: hero, mask, super, superhero.
Ten years ago, everything did. The world we knew ended with The Event and the appearance of hundreds, thousands of superhuman individuals—ordinary men and women empowered in the blink of an eye, between one breath and the next, transformed or given extraordinary gifts. Or at least come as close to one as you can in a world with legal institutions that are averse to the idea of super-powered vigilantes!
0コメント